const std = @import("std"); const rl = @import("raylib"); const cm = @import("Cam"); const b_inp = @import("InputOps"); // Raylib döngüsünde kullanmak için çizim fonksiyonu pub fn drawShapes(shapes : *std.ArrayList(b_inp.Shape)) void { for (shapes.items, 0..) |shape, index| { // Seçili nesneyi işaretle if (b_inp.selected_shape_index) |sel_index| { if (index == sel_index) { // Seçili nesnenin sınırlarını çiz switch (shape.data) { .cube => |d| { //const box = getBoundingBoxForCube(shape.position, d.width, d.height, d.length); //rl.drawCubeWiresV(box.min, box.max, .yellow); rl.drawCubeWires(shape.position, d.width + 0.5, d.height + 0.5, d.length + 0.5, .green); }, .sphere => |d| rl.drawSphereWires(shape.position, d.radius + 0.5, 16, 16, .green), .cylinder => |d| rl.drawCylinderWires(shape.position, d.radius + 0.5, d.radius + 0.5, d.height, 10, .green), } } } // Asıl nesneyi çiz switch (shape.data) { .cube => |d| rl.drawCubeV(shape.position, rl.Vector3.init(d.width, d.height, d.length), shape.color), .sphere => |d| rl.drawSphere(shape.position, d.radius, shape.color), .cylinder => |d| rl.drawCylinder(shape.position, d.radius, d.radius, d.height, 10, shape.color), } } }