const gui = @import("raygui"); const rl = @import("raylib"); const std = @import("std"); pub const GUI = struct { pos : rl.Rectangle, gui_pos : rl.Rectangle, pub fn init(pos : rl.Rectangle) GUI { var Gui__ = GUI { .pos = pos, .gui_pos = rl.Rectangle.init(0, 0, 0, 0), }; Gui__.addRightSide(); return Gui__; } fn addRightSide(self : *GUI) void { self.gui_pos.height = self.pos.height; self.gui_pos.width = self.pos.width / 4; self.gui_pos.x = self.pos.x/4 * 3; self.gui_pos.y = 0; } pub fn draw(self : *GUI) void { //panel rl.drawRectangleRec(self.gui_pos, .dark_gray); } };